![]() ![]() Manifest your echo as a bonus action 15 feet ahead, then "mentally command the echo to move up to 30 feet" further, then the attack "can originate from … the echo's space". Then you can extend the range by multiclassing as a level 3 Echo Knight Fighter. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. Magic infuses one weapon of your choice that you are holding. You can attack with your reach melee weapon (such as a Lance) to a range of 45 + 60 + 5 ft in a horribly convoluted way.Ī Sharpshooter Wild Magic Barbarian Echo Knight Fighter can hit once per turn while raging with any reach melee weapon at 110 ft but wild magic is unpredictable (and it's not really reach any more because it is no longer a melee attack).įirstly, a level 3 Wild Magic Barbarian with the Sharpshooter feat has to rage multiple times (maybe even over several days) while holding their reach weapon until they roll a 4 on the Wild Magic table and trigger: Though this is completely unpredictable and based on an optional rule that your DM may not use. *The miscibility optional rule for potions (see comment above) has also the possibility to double its effect which would bring it to a grand total of 60 feet. (see the specifics for most of those in posts above) Meaning that if you have them both and activate them too, you could have: This feature can be used only 2 to 6 times per long rest, though. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Your shadow stretches and delivers the attack as if it were you. When you make a melee attack roll, you can increase your reach for that attack by 10 feet. This Dark Gift is called Living Shadow it has the feature Shadow Strike which gives a number of attacks a +10 to your reach. You would also have to check if Dark Gifts are accepted at your table. Being setting specific, it may be accepted or refused in other settings, you would have to check with your DM. The second one is a Dark Gift from Van Richten’s Guide to Ravenloft. That being said, it is enough to cover most combat situation, but it requires you to have access to this item. This is stackable with any bonus to your reach but it last only 1 minute. Once used, this bonus action can't be used again until the next dawn. In addition, your melee attacks deal an extra 1d6 force damage on a hit. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. As a bonus action, you can empower the tattoo for 1 minute. It has an ability called Eldritch Maul which change your base reach to 15 feet instead of 5 feet.Įldritch Maul. ![]() The first is the item Eldritch Claw Tattoo from Tasha’s Cauldron of Everything which requires attunement. On top of all the options mentioned above, there are two more that I can think of, though neither are permanent. You are proficient with your unarmed strikes. Instead of using a weapon to make a melee weapon attack, you can make an unarmed strike. It reveals how the unarmed strikes can be used for the battlemaster's lunging strike. This combo works because of the Player's Handbook Errata, which changed future printings of the Player's Handbook. The target’s arms become tentacles with fingers on the ends, increasing its reach by 5 feet. In Avernus, weapons coated in demon ichor have the chance to warp flesh:.Fangs of the Fire Snake (Monk: Way of the Four Elements) gives +10 feet.Lunging Strike (Fighter: Battlemaster) gives +5 feet.It costs 1 Superiority Die and 1 Ki point. The highest reach would be 35 feet with a Giant-sized Bugbear Battlemaster Fighter/Way of the Four Elements Monk's unarmed strike whose flesh has been warped by an ichor-coated weapon. ![]() There is some confliction in your question but I'll assume you want to make Melee Weapon Attacks at reach. ![]()
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